Monday, January 26, 2015

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer


The STORYBOARDS are done... Every one who make a film make a Script and storyboards. In Regular filming storyboard aren't very much needed, there are a lot of actors work cameras shotting their actions from multiple directions and then in Editing they make it look nice.

In more complicated projects. Movies about cars, fights or a Michael Bay movies. They need storyboarding much often. There are much of a complicated to shotting scenes. They need to be sure that effect will be nice before even starting to film. The filming of the sequences are to expensive to maybe re-shot them ones. And also storyboards are helpful for the crew. To make people understand what is the vision of the director. What is the aim of the shot.

In super complicated movies. I like to make those mostly :D . So there storyboarding needed everywhere. Every scene, every sequence need to be storyboarded to make sure that the needed emotion will be given. Then when the plan is done, you can start shotting.

Now imagine the complicated movie of Michael Bay. I mean when everything supposed to be storyboarded and it has a lot of complicated shots. In that time we need already storyboards node in motion. Motion of the camera, of the objects... Basic effects supposed to be done in this one.

First time in movies (I'm not really sure) when such storyboarding system was done it was Aliens 1986 by James Cameron. He didn't done any CGI stuff then. He filmed basic shapes of miniatures. They were made of paper. You could see people on background that moving those.

Next step ( by my research, not sure ) done Steven Spielberg in 2005 for War Of The Worlds.
He with CGI artists were done a full size CGI movie on the most basic level, to know what will they shot later.

Then something similar I saw at Tears Of Steel. Made by Ian Hubbert in Blender. 

For wrong hate movie is very important to make a emotions right. (it's probably the reason why am I filming) Except of the reason to learn making good CGI and VFX.

So I started with simple 2D drawings of the Storyboard.

This one was drawn something like a year ago.

I knew that this will be a train station but I wasn't know how does the train station is gonna look. I needed the design of it.
So I've done the design :D



Then I made a OpenGL basic animation part. I gonna show you just that part because I don't want you to lose the Interest for the final product.

Sounds were done in Audacity and adjusted in Blender sequence.

Wednesday, January 21, 2015

' back

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

   Here I'm back. No time to write :D I need to finish till 25/01/2015 all 45 minutes of the storyboard but I've done just 25 minutes. I have no time! Anyway I found that I work faster if I make some breaks.
Ones in an hour I make 15 minutes of break to listen music and do some other stuff. (for example writing this blog)

Here are some updates, guys.

First I've got very good result (done fast) in GLSL open GL rendering (for storyboards). If using HRDI as a background and rendering Open GL just dark, silhouette stuff it look almost ready for final cut.
Here is an example.

All the dark stuff is OpenGL but the background is HDRI rendered in Cycles.







 I found that food can cause you work better or worse.

Sugar and milk helps to work as crazy... (just a tip) Sugar has glucose that without brain stop working... you feel less inspiration and laziness without it. Milk is make you a bit drunk. Not too much but enough to give sure ideas ...


Monday, January 12, 2015

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

Last few weeks I was working on storyboards. I found GLSL rendering is very useful in this case. Any way. Here I started to storyboard a new sequence (inside the building). The file for this was not right. I mean there was no HDRI on background. I tried to make it all in 3D space. Anyway I became smarter so I made a new HDRI using one that already done.
This one was combined from I guess 3 HDRI's. One layer it's a Default Sky texture in Blender. Second it's a HDRI of a forest I've done a while ago and Third it's a 3D environment of a town.
A while ago I was using 256 samples to render this scene which was taking a lot of time. (1.5 million polys) Anyway I tried to use Clamp. Direct on 1.10 and Indirect on 0.50 and I've got a fine result just on 32 samples.

This is the render of the scene after HDRI added... Looks still not the best, but better.







I don't wanna show the Storyboard before the movie... I don't wanna break this mystery of what is happening. I hopes you are not wrong hating me because of this.