Here we are... Today the job was to reduce the noise in the render, witch isn't easy task. You need to know exactly what surd of look you must to get. Is there caustics needed or not? What sampling is more important Defuse, Glossy, Refraction etc.? And of course how much samples are the best and takes the smallest amount of time... Any way here is the render.
And this is what was a day ago with lot bigger noise... Any was now is (the render on the top) 320 samples and No caustics. Also added some dirt on the glass. (that mostly the deal why are refraction caustics were not needed anymore, the glass is to dirty to get light trough). Than added a touch of lens distortion for some reason, but i guess it's makes it look more like been made on camera.
This is looking fantastic.
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