Friday, July 24, 2015

Where Wrong Hate Is Gone?

 Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

 

    The Reason Of No Activity (why wasn't so long)


    No, the project isn't closed or stopped. I was just doing a bunch of boring stuff that non of blender artist may care of, like finding an actor for the child role. Then I was reading books about Producing movies and managing the people that they couldn't go until the project is done. And of course because of the luck of knowledge and experience I had many problems with it.
    I made adds in the town to find an actor, little boy from 7 to 9 years old and hopefully one single mom actually called me. I was ridiculously happy about it. A first week we was planning about the parts of the contract and suddenly I discovered that the boy was Epileptic. Other few months I was almost fighting to get this boy for the production when his was finding all the reasons do not to get him.     As a stupid, obsessive person I started to read books about psychology and neurology to get the boy to the project, but during this learning I discovered that my script for the movie wasn't so psychologically right. Oh my god, I needed to fix some stuff in the script and storyboard. The child is still not on the project and the project became a development hell.

    Learning Marketing (what did I've learned all this time)


    When I learned so much about neurology I had an idea to make another video "Love Is Bullshit Word" that explains my new views at the culture and society. And how it's must be changed.

You can watch it here... https://www.youtube.com/watch?v=EnUGQ4KNVGk   

 But the video wasn't successful so I started to search a new information about Marketing and Promotion, so the projects I do, will bring audience. I discovered few rules (working elements in most cases) that brings those audience.

    1. Make the good presentation. (even your project is a bullshit, presentation is everything)
    2. Make the audience understand that they are need it.
    3. Make them feel that it's possible. (if you make art or tutorial, explain that it's easy even if it's not)
    4. Use sympathy effect. (use children or other cute stuff for to make people feel the art in the heart)

    The Main Plan (how did wrong hate started)


    When I was 14 years old I drew a picture of two ding kids. Boy and Girl with a wall between them. Boy was in the water and the girl in the fire. I called it Sinking In The Fire.
    Little while after I came out with an idea of making a movie of this. Very fast I sketched the plot about how does she meeting him, who is he. And pretty much in the same time I wrote a song for the movie that shortly explain the plot. "Call Night Moon"
    I though of idea to put some not natural stuff like aliens and UFOs to have something to work in blender. I realized that one of the kids can be an alien that transforming into human look when he want.
   
    There was so many things I wanted to do in this movie. To make it a masterpiece like ET or Close Encounters Of Third Kind. So I even naively though to get Steven Spielberg him self to direct the movie. But shortly enough I realized that it was mostly impossible. I need to produce and direct this movie my self. I started to make the project when I've got 15 and Tears Of Steel was close to it relies. I heard about all those new features of Blender. Camera Tracking, Cycles render. I was exited to try this.
    One day I realized that I suck. I'm not good at directing, photography. And I'm the worst producer ever. So I decided to learn it out. That year I didn't had a personal computer to work on him. Like didn't even had a smallest production value. So I was sitting at YouTube all day and all night, watching making ofs, tutorials of movie directing, blender tutorials. Was learning composition, light, color theories. And other technical stuff.
    In the 16's birth day mom bought me a new Lap Top, so I started the production. But first thing I was needed to check all the new information on smaller projects.

    I decided to break apart the production in 2 peaces. 1 test movies 2 the Sinking In The Fire it self.

    First movie in this series was supposed to be a minute green screen + animation test called "Wrong Hate". But I've got a little too much and wrote 32 minutes of stuff. It became a serious business. While the production I was learning Music in parallel in order to create soundtrack to the movie. And I recorded the song called "Call Night Moon" from the Sinking In The Fire movie.

    Currently I'm working on finding another kid for the project and fixing the stuff I've done wrong. Also making a music video for the song in order to promote the movie. (Used to find a little girl which for some reason was much easier) And typing this blog stuff to calm you down, because movie is gonna get done. When exactly I don't know of, but it will get done.

J.Y.Amihud

Wednesday, April 15, 2015

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

Here I've done 2 characters for the project using Actors references.
The deal was not about to create all the rest of the background low-poly characters.
I made this 3 default guys, when changing them the textures I can make different people.
There are original focused look witch are awful and by the side far, defocus versions of the same ones that look already Okay.

Changing textures and poses I hopes to create a lot of different people that gonna look like a mass of guys on the background.





And here is the test render:


Sunday, March 29, 2015

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

Here I back... I was working at casting children for the movie, so it was nothing interesting to upload. Now we are preparing to shotting... So I have some time to continue work at CG stuff of the project.

The main actor was casted a while ago and even one part been shotted with him (it probably not perfect, so I gonna re-shot it). But there are scenes like falling from the building or stuff when the perspective could not be gotten on green screen because of small sizes of the room and creepy zoom of the camera. So I decided that all the main characters will have low res CGI version to solve all those problems.

Here is the screen shot of the model.
Yeah.. the quality isn't something, but this model made for to be small or fast on the screen. So the details are not necessary.
















Also it was very great fun to make this texture... OMG it's so funny.


Monday, January 26, 2015

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer


The STORYBOARDS are done... Every one who make a film make a Script and storyboards. In Regular filming storyboard aren't very much needed, there are a lot of actors work cameras shotting their actions from multiple directions and then in Editing they make it look nice.

In more complicated projects. Movies about cars, fights or a Michael Bay movies. They need storyboarding much often. There are much of a complicated to shotting scenes. They need to be sure that effect will be nice before even starting to film. The filming of the sequences are to expensive to maybe re-shot them ones. And also storyboards are helpful for the crew. To make people understand what is the vision of the director. What is the aim of the shot.

In super complicated movies. I like to make those mostly :D . So there storyboarding needed everywhere. Every scene, every sequence need to be storyboarded to make sure that the needed emotion will be given. Then when the plan is done, you can start shotting.

Now imagine the complicated movie of Michael Bay. I mean when everything supposed to be storyboarded and it has a lot of complicated shots. In that time we need already storyboards node in motion. Motion of the camera, of the objects... Basic effects supposed to be done in this one.

First time in movies (I'm not really sure) when such storyboarding system was done it was Aliens 1986 by James Cameron. He didn't done any CGI stuff then. He filmed basic shapes of miniatures. They were made of paper. You could see people on background that moving those.

Next step ( by my research, not sure ) done Steven Spielberg in 2005 for War Of The Worlds.
He with CGI artists were done a full size CGI movie on the most basic level, to know what will they shot later.

Then something similar I saw at Tears Of Steel. Made by Ian Hubbert in Blender. 

For wrong hate movie is very important to make a emotions right. (it's probably the reason why am I filming) Except of the reason to learn making good CGI and VFX.

So I started with simple 2D drawings of the Storyboard.

This one was drawn something like a year ago.

I knew that this will be a train station but I wasn't know how does the train station is gonna look. I needed the design of it.
So I've done the design :D



Then I made a OpenGL basic animation part. I gonna show you just that part because I don't want you to lose the Interest for the final product.

Sounds were done in Audacity and adjusted in Blender sequence.

Wednesday, January 21, 2015

' back

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

   Here I'm back. No time to write :D I need to finish till 25/01/2015 all 45 minutes of the storyboard but I've done just 25 minutes. I have no time! Anyway I found that I work faster if I make some breaks.
Ones in an hour I make 15 minutes of break to listen music and do some other stuff. (for example writing this blog)

Here are some updates, guys.

First I've got very good result (done fast) in GLSL open GL rendering (for storyboards). If using HRDI as a background and rendering Open GL just dark, silhouette stuff it look almost ready for final cut.
Here is an example.

All the dark stuff is OpenGL but the background is HDRI rendered in Cycles.







 I found that food can cause you work better or worse.

Sugar and milk helps to work as crazy... (just a tip) Sugar has glucose that without brain stop working... you feel less inspiration and laziness without it. Milk is make you a bit drunk. Not too much but enough to give sure ideas ...


Monday, January 12, 2015

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

Last few weeks I was working on storyboards. I found GLSL rendering is very useful in this case. Any way. Here I started to storyboard a new sequence (inside the building). The file for this was not right. I mean there was no HDRI on background. I tried to make it all in 3D space. Anyway I became smarter so I made a new HDRI using one that already done.
This one was combined from I guess 3 HDRI's. One layer it's a Default Sky texture in Blender. Second it's a HDRI of a forest I've done a while ago and Third it's a 3D environment of a town.
A while ago I was using 256 samples to render this scene which was taking a lot of time. (1.5 million polys) Anyway I tried to use Clamp. Direct on 1.10 and Indirect on 0.50 and I've got a fine result just on 32 samples.

This is the render of the scene after HDRI added... Looks still not the best, but better.







I don't wanna show the Storyboard before the movie... I don't wanna break this mystery of what is happening. I hopes you are not wrong hating me because of this.

Tuesday, December 30, 2014

Script >>  Storyboard >> Concept Art >> VFX test >> Casting >> Making Props >> Filming >> VFX >>  Sound >> Making trailer

Some people asked me to hurry up with the movie. I guess it started to be a real "time challenge" from yesterday evening. What happened? I was casting young actors for the main child character. And I chosen. I must to make filming of all scenes contains him in very short while (because children growing fast)... Some expensive Hollywood movies became more expensive because of children growing stuff. They were needed to change voice, adjust proportions and even recast the actor because of he were too grown.

Any way I had to stop developing the disaster scene (it's not contains children) and started to create a lot of animatic storyboards of all the scenes containing the child. Good that the designs of all locations are been done already.

Here are some rendered screen-shots: (I'm not showing the done sequences to keep the last product more interesting )

Those I call Light reference. I will use the information about light, shadows and reflections to make a the best Green Screen shots.




 Here is another one rendered screen... Actually because file.blend of the location is done, so I can put there a low poly people and animate them using information from the script.
Those renders are just single picture from the animation.



Here is an example of the animation rendered in Open Gl (this one you already seen ones, I made an new updated version of this.) And I love new Open Gl Blender backgrounds :D